
Once you accept this, the gameplay is actually quite enjoyable. This is definitely not Resident Evil 5 or 6 though, so it is still a step in the right direction if you’re looking for the classic RE experience, but keep in mind that it still isn’t there. There are moments where it comes close, but the game still lets you feel too powerful, and lets you run and gun more often than not. However, if you’re looking for a tried and true survival horror experience, then Resident Evil: Revelations 2 is still not going to please. Barry, in a side adventure that you switch to halfway through each episode, is following in their footsteps, trying to find his missing daughter, while protecting Natalia, a little girl he discovered upon reaching the island. Together they’ll try to make it off the island, while figuring out why they were brought there in the first place. Stuck with her is Moira Burton, daughter to Barry, who is afraid of guns and enjoys throwing out curse words at oddly inappropriate times. This trend continues, for both good and bad, with Resident Evil: Revelations 2.Ĭlaire Redfield and Barry Burton make a return to the series, with the former finding herself stranded on a deserted island filled with biological monstrosities. This happened somewhat with 2012’s Resident Evil: Revelations, which tried to bring back some of the tension and suspense, but ended up still having a few issues. This caused a backlash among many of the series’ fans, who wanted to bring Resident Evil back to its roots.

Characters were no longer at the mercy of more powerful enemies, and could run around firing off bullets like they were nothing special. As the series progressed though, it began focusing more on the action side of gameplay.

The original game revolutionized survival horror, creating a template that would be used and copied for years to come. The Resident Evil series has, like many of its characters, went through a lot of transformation.
